Boxer.io - Fun io games

Boxer.io - Fun io games

Smash the players on the battlefield and absorb their power! Join the gang beasts fight and enjoy the crazy action. Become bigger and stronger kicking every buddy in the PvE io arena! Win the round and become the last stickman fighter who lived in this battle royal!

Grab your boxing gloves, enter the battle arena, and smash all your enemies! The rules have never been so simple! Just kick the buddy fighters and don't get hit! The last io survivor becomes the winner! Handle it?

Getting Started with Boxer.io - Fun io games

Run, smash & avoid other smash heroes to become the last alive! Only one fighter will stay in this arena. So be this fighter!

What You Can Expect

- Quick & simple game sessions
- Funny & addictive gameplay
- Colorful casual graphics
- Lots of skins to unlock
- Games with no WiFi
- Super easy controls

Which phrases summarize the core features of the game?

The essential tags related to the game are 1player, 2d, multiplayer, singleplayer.

Does the gameplay involve any form of cruelty?

Yes, there are scenes of cruelty in Boxer.io - Fun io games.

What game development library was utilized for this project?

The game was developed using the Javascript graphics rendering engine.

Who designed and programmed this game?

The team that worked on the game's design and coding is XTStudio.

Is the game playable on mobile phones and tablets?

Boxer.io - Fun io games supports mobile operating systems like iOS and Android.

Which genre is associated with this game?

The category that best describes this game is .IO.

Which gender is the primary audience for this game?

This game targets a specific gender group: Male & Female.

Does the game show any blood-related visuals?

Yes, there is visual blood present in Boxer.io - Fun io games.

What are the age recommendations for this game?

The game is designed for the Young Adults age groups.

Is the content of this game safe for children?

No, Boxer.io - Fun io games does not have content appropriate for kids.
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